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If your party ignores its warning, more Grim Reapers show up. It will fight you until either it reaches 0 HP (causing it to vanish) or you die. Skull ( Jack of Clubs): A Grim Reaper-esque skeleton appears and attacks, warning your party that you must fight it alone.Property, businesses, lands- it all disappears. Ruin ( King of Spades): All forms of wealth you have other than magic items vanish.You won't know which NPC is affected until they or someone else reveals it. Rogue ( Jack of Spades): A random NPC becomes hostile to you and will remain so unless Wish or Divine Intervention is used.Moon ( Queen of Diamonds): You can cast Wish 1d3 times.The fighter will serve you for life and is controlled by you. Knight ( Jack of Hearts): You gain the service of a 4th level fighter of your race, who appears in a space within 30 feet of you.Key ( Queen of Hearts): A magic weapon you're proficient with of at least Rare rarity appears in your hands.Jester ( Red Joker): Either gain 10,000 XP or draw two more times.
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Idiot ( 2 of Clubs): Permanently reduce Int by 1d4 + 1 (to a minimum of 1), but you get another draw.Gem ( 2 of Hearts): 50,000 gp worth of jewelry materializes at your feet.Fool ( Black Joker): Lose 10,000 XP (if that would cause you to lose a level, you keep the exact amount needed to retain it) and draw again, counting both as the same draw.This enmity will last until either you die or the devil dies. Flames ( Queen of Clubs): A powerful devil becomes your enemy and will seek to ruin your life before it kills you.You can trigger this at any point before your death. The Fates ( Ace of Hearts): You can avoid or erase an event as if it never happened.Only a god or the effect of The Fates can lift the curse. Euryale ( Queen of Spades): You're cursed with -2 to all saves.You are stuck in suspended animation within the sphere until someone pulls you out of it. Divination magic can't find the sphere, but Wish can. Donjon ( Ace of Spades): You disappear into an extradimensional sphere, leaving your stuff behind.
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Comet ( 2 of Diamonds): If you beat the next monster or group of monsters by yourself, you get a free level up.No effect if you're True Neutral (although you could flavor it as switching between the 'actively maintaining a balance' and 'ambivalence' varieties'). Balance ( 2 of Spades): Your alignment flips to its opposite (e.g Lawful Good becomes Chaotic Evil).(This particular set of descriptions applies to the 5e version, for what it's worth.) Names in brackets list the 'equivalent cards', so you can emulate drawing from the deck with any standard playing card. Of course, you can't have a magical deck of cards without each of those cards meaning something, so here's the drill on just what the Deck of Many Things features.
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